
The following is a transcript of our interview with Obsidian CEO, Feargus Urquhart. You can listen to the interview in our weekly podcast available here.
Paul: We might as well start from the beginning, what do you say, James?
James: It’s a good a place to start as any.
Paul: So, with Kickstarter, how much did the Kickstarter exceed early expectations of what you thought you’d get? Obviously you thought you’d get a pretty good response with your guys prestige.
Feargus: It’s interesting, a lot of people are like “Oh, you should have known you’d get like 4 million dollars.”, and that’s where I think game developers are maybe a little bit different than the rock stars that sometimes people think we are. Our egos are pretty much kept in check – there’s of course a few of us that they’re not.
James, Paul, Feargus: [Laughs]
When we looked at it, we were of course hoping for a good amount to be able to make a really awesome game, but it was really surprising, and we had to scramble a little bit. We had no idea we were going to hit our goal in… I think it was 27 hours.
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