Tag Archives: Planscape Torment

An Interview with Obsidian’s Feargus Urquhart

Obsidian_Project_Eternity

The following is a transcript of our interview with Obsidian CEO, Feargus Urquhart. You can listen to the interview in our weekly podcast available here.

Paul: We might as well start from the beginning, what do you say, James?

James: It’s a good a place to start as any.

Paul: So, with Kickstarter, how much did the Kickstarter exceed early expectations of what you thought you’d get? Obviously you thought you’d get a pretty good response with your guys prestige.

Feargus: It’s interesting, a lot of people are like “Oh, you should have known you’d get like 4 million dollars.”, and that’s where I think game developers are maybe a little bit different than the rock stars that sometimes people think we are. Our egos are pretty much kept in check – there’s of course a few of us that they’re not.

James, Paul, Feargus: [Laughs]

When we looked at it, we were of course hoping for a good amount to be able to make a really awesome game, but it was really surprising, and we had to scramble a little bit. We had no idea we were going to hit our goal in… I think it was 27 hours.

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Episode 27 – We Heart Urquhart

What a dashing gent

We have an exciting treat for our listeners this episode. Feargus Urquhart, CEO of Obsidian Entertainment joins us to discuss their recently kickstarted Project Eternity plus the state of the industry.  That’s not all however! We also force Ben to play an indie game, play a bunch of Halo 4, discus the trend of custom load outs and attack the news so hard we’ve got a restraining order to ignore.

Grab the episode here or subscribe to us on iTunes

Show notes after the jump

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