Tag Archives: PS1

My First Castlevania – Castlevania: Symphony of the Night

My-First-Castlevania

Although I love quality videogames regardless of their platform and have never been a biased fanboy, Sega and Sony have dominated the majority of my gaming experiences over the years, my list of owned consoles to date including Sega’s Master System, Mega Drive, Mega-CD and Dreamcast; and Sony’s first three generations of PlayStation. I’ve only briefly dabbled with PC gaming and I never actually owned a Nintendo console until my purchase of a Wii U last year – an admitted oversight for someone who has loved the medium literally for as long as I can remember. (Although I did spend far too large a percentage of my university years playing my housemate’s Nintendo 64, so there’s that).

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Episode 91 – The Old Man of the Sea

Nobody suspects a thing

You put your left foot in, you put your left foot out. You put your front left foot in, you put your front left foot out. You put your back right foot in, you put your back right foot out. You do the Octopokey and you turn around. That’s what it’s somewhat about.

We talk Octodad: The Dadliest Catch, Pyro Jump, Nintendo’s new strategy, XBone rumours and much more in today’s episode which also includes an overly aggressive News Attack.

Gwod Funding Picks:
Ben: World War Machine
James: Game of Glens
Paul: Scum Lord

Grab the episode here or subscribe to us on iTunes.

Show notes after the jump.

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Retrospective: Blood Omen: Legacy of Kain

Bring on the Kain

“I didn’t care if I was in Heaven or Hell – all I wanted was to kill my assassins. Sometimes you get what you wish for. The Necromancer Mortanius offered me a chance for vengeance. And like a fool, I jumped at his offer without considering the cost. Nothing is free. Not even revenge.” – Kain

One of the most magnificent bastards in video games, Kain the vampire began his undead life in the 1996 PlayStation title Blood Omen: Legacy of Kain (the game receiving the more to-the-point title of Kain the Vampire in Japan), an action-adventure game featuring RPG elements, with two-dimensional graphics and a fixed top-down camera.

Blood Omen Legacy of Kain - cover

At the time of Blood Omen’s development and release, storytelling in console games was still emerging from its infancy, from the days when the plots to so many games featuring any kind of narrative followed the basic “Defeat villain + save princess and / or world = success” formula, and when characterisation carried about as much weight in the game development process as an anorexic midget.

But Blood Omen and protagonist Kain were very different beasts. Story and characterisation were placed at the heart of the game right from the very beginning, with Kain turning out to be a complicated and multilayered character. Ostensibly an undead monster who fed on the living, Kain was indeed violent, arrogant, and ruthless, but there was more to him than that – during the course of the story, Kain was also shown to be intelligent, nostalgic regarding his homeland but contemptuous of his former life, appreciative of beauty, disdainful of political machinations, and afraid of transforming into an utterly twisted and depraved monster.

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