In March 2012 the world got its first look at the Oculus Rift. This virtual reality display was accurate, low cost and had the potential to become a serious option for the home virtual reality industry. Other than the impressive tech the difference with this attempt was that to fund the project they used crowd funding via a Kickstarter campaign. This not only helped them raise 2.5 million dollars but made the Rift a recognisable name among gaming enthusiasts overnight.
While we await the consumer launch of the product we have be inundated with support from developers experimenting with the interface and pledging that their titles will be compatible. For the first time VR looks like it has a real chance at taking off with quality hardware and software support but since then we’ve seen other players enter the scene that fill in other parts of the VR experience and yet again crowd funding seems to be a key component.