Tag Archives: Capcom

My First Mega Man – Mega Man 2 (and 3)


I recently wrote a two-part feature chronicling my Soul Level 1 playthrough of action-RPG Demon’s Souls (see it here and here). Needless to say, it was a tense, challenging and sometimes very difficult experience. “That was probably the toughest gaming experience I’ll have for a while,” I thought to myself afterwards.

Oh, past-Alex, you poor, naive fool…

Because not long after that, I played 2D platformers Mega Man 2 and 3. And while my Demon’s Souls Soul Level 1 playthrough was challenging, it never made me want to chew my own face off in frustration and rage the way these two Mega Man games did. Continue reading

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A History of the Side-Scrolling Beat-‘Em-Up – Part 2

Taste the fist

By the late 1980s, the side-scrolling beat-‘em-up genre had become hugely popular amongst gamers, especially in the arcades, so it was no surprise that some companies who held licences to existing products of other mediums attempted to take advantage of this and create video games that applied a popular license to a popular genre.

    A good example was the arcade title Teenage Mutant Ninja Turtles, which I talked about in Part 1, and this was far from the last video game to feature the Turtles in an effort to exploit their popularity: the arcades later received the sequel Teenage Mutant Ninja Turtles: Turtles In Time, which was also released on the Super Nintendo, while some Turtles beat-‘em-ups exclusive to home systems included Teenage Mutant Ninja Turtles III: The Manhattan Project on the NES, and Teenage Mutant Ninja Turtles: The Hyperstone Heist on the Sega Mega Drive, although the latter title borrowed heavily from Turtles In Time.

    And I am now officially sick of writing the word “Turtles”.

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A History of the Side-Scrolling Beat-‘Em-Up – Part 1: A History of Violence

Hammer time

It can be easy for some gamers to write off the side-scrolling beat-‘em-up genre as shallow and repetitive, especially when taking into account how the medium of video games has evolved and matured over the past two decades, but this is doing the genre a disservice.

    Side-scrolling beat-‘em-ups have actually taught us some interesting and valuable things, such as how breaking open a metal bin or a wooden barrel or crate can potentially reveal a delicious whole roast chicken or some similar food hiding within, and how eating such hidden food (well, more “absorbing” than eating) can instantly heal you no matter how badly you’ve been beaten, stabbed, burned, and generally battered.

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