Tag Archives: Sega

Retrospective: Road Rash

Road-Rash

When I was a kid, years before Electronic Arts became the obscenely greedy, morally bankrupt parody of cartoonish supervillainy that they are today (“Bah! He was a rank amateur compared to… Dr. Colossus!”), to me they were a company synonymous with interesting and fantastic games due to the titles developed and / or published by EA that I owned for my Sega Mega Drive: The Immortal, Populous, John Madden American Football, Desert Strike, etc. (Also, it was easy to recognise EA Mega Drive games by the oversized boxes and oversized, yellow-chipped cartridges).

One such EA title I owned and became a huge fan of was motorcycle racing / combat game Road Rash, which debuted on the Mega Drive in 1991. The game would later receive ports to numerous other systems and would also turn out to be just the first title in a series that continued throughout the 1990s.

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Episode 72 – Grand Theft Auto and the Great Poop Factory

Wowzers

So what is likely the year’s biggest title Grand Theft Aut…. WHAT THE HELL IS HAPPENING IN THIS HOHOKUM TRAILER?! Oh dear god that’s disgusting. Sorry. Grand Theft Auto V has been released and has made all of the money. Wow. Still shaken by what I saw in that Hohokum trailer.  That game… my soul belongs to you.  Also a bunch of other games and some excellent crowd funding projects this week!

SUPER HOT SUPER HOT SUPER HOT

Crowd Funding Picks
Ben and James: Soccer Legends
Paul:  Slip

Grab the episode here or subscribe to us on iTunes.

Show notes after the jump.

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Episode 66 – The Wonderful 10Fun

Presented by Coke Zero

Is the Wonderful 101 as wonderful as its name indicates? How steamy is Steam World? Are the brothers in Brothers: A tale of Two Sons full of brotherly love? How refreshing is the extreme taste of Coke Zero? We answer almost one of these questions.

Grab the episode here or subscribe to us on iTunes.

Crowd Funding Picks
Paul: Paranautical Activity
James: Project Bliss
Ben: Dwarven Delve

Show notes after the jump.

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A History of the Side-Scrolling Beat-‘Em-Up – Part 2

Taste the fist

By the late 1980s, the side-scrolling beat-‘em-up genre had become hugely popular amongst gamers, especially in the arcades, so it was no surprise that some companies who held licences to existing products of other mediums attempted to take advantage of this and create video games that applied a popular license to a popular genre.

    A good example was the arcade title Teenage Mutant Ninja Turtles, which I talked about in Part 1, and this was far from the last video game to feature the Turtles in an effort to exploit their popularity: the arcades later received the sequel Teenage Mutant Ninja Turtles: Turtles In Time, which was also released on the Super Nintendo, while some Turtles beat-‘em-ups exclusive to home systems included Teenage Mutant Ninja Turtles III: The Manhattan Project on the NES, and Teenage Mutant Ninja Turtles: The Hyperstone Heist on the Sega Mega Drive, although the latter title borrowed heavily from Turtles In Time.

    And I am now officially sick of writing the word “Turtles”.

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A History of the Side-Scrolling Beat-‘Em-Up – Part 1: A History of Violence

Hammer time

It can be easy for some gamers to write off the side-scrolling beat-‘em-up genre as shallow and repetitive, especially when taking into account how the medium of video games has evolved and matured over the past two decades, but this is doing the genre a disservice.

    Side-scrolling beat-‘em-ups have actually taught us some interesting and valuable things, such as how breaking open a metal bin or a wooden barrel or crate can potentially reveal a delicious whole roast chicken or some similar food hiding within, and how eating such hidden food (well, more “absorbing” than eating) can instantly heal you no matter how badly you’ve been beaten, stabbed, burned, and generally battered.

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Retrospective: Sonic Adventure

sonica

“SweetJesuslookatthatwhalethatlooksawesome!”

That – or something along those unpunctuated lines, anyway – was the thought that ran through my head the first time I saw Sonic Adventure in action.

I was about 18 years old, a bright-eyed and bushy-tailed university student with a smile on my lips and a song in my heart, years before I became the angry, whiskey-soaked misanthrope I am today. I was in Another World (a shop that sold video games, comic books and other cool stuff), and they had a then-brand-new Sega Dreamcast on display, the console hooked up to a TV monitor showing a Sonic Adventure gameplay demo on a loop.

The demo in question showcased the game’s opening level, Emerald Coast, the highlight being the now-famous sequence where Sonic sprints along a wooden bridge, closely pursued by a killer whale leaping through the water and smashing the bridge behind him. It was a brief sequence but also a thrilling and visually spectacular one that helped launch the blue hedgehog onto a new console generation in style. I bought a Dreamcast soon afterwards. (And later sold it to pay the rent, but that’s another story).

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Episode 38 – Amphibious Scholars

2 + 2 = 5

Dead Space 3 vs Metal Gear Rising: Revengeance! Which Demo will reign supreme?!  Meanwhile THQ and Atari are dead but instead let’s look to the future and an amazing week of announcements from Nintendo. Finally prepare your body for a mega sized portion of Maths/Math adventures! HOLD ON TO YOUR CATHETER! It’s gonna be a bumpy ride.

Grab the episode here or subscribe to us on iTunes

Show notes After the break.

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