Brum-brum-brum-brum VROOOM! Screech! Crash! 4th place! A personal best!
Grab the episode here or subscribe to us on iTunes.
Next week: Top 5 Chill Out Games
Brum-brum-brum-brum VROOOM! Screech! Crash! 4th place! A personal best!
Grab the episode here or subscribe to us on iTunes.
Next week: Top 5 Chill Out Games
Rowen Parker and John Davis of Q-Games (Developers of the venerable PixelJunk series) join us for a casual Tusday afternoon chat about the deliciously soupy PixelJunk Inc, the never ending and always exciting possibilities of modding and the chunder exposing awesomeness of the Oculus Rift. Will PixelJunk Inc support the Oculus rift? I guess you’ll just have to listen to find out.
Yes it will (No just kidding/lying for hits).
Grab the episode here or subscribe to us on iTunes.
Ah … ! What’s happening?
Er, excuse me, who am I?
Hello?
Why am I here? What’s my purpose in life?
What do I mean by who am I?
YOU ARE SPACE WHALE!
Grab the game here
Are you a soda hobbyist hoping to move on to the big league? Soda Drinker Pro is perhaps your best option in professional Soda Drinking simulations.
Special note: The last word that was cut off at the end of the recording was “watching”. Thanks for rea
In this episode we talk about Dark Souls II.
Oh more? Also Guacamelee, the Flashback reboot, ukulele playing dinosaurs, Russian hackers and the Batman fall victim to our “Eight and a Half Banter”™.
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Show notes after the jump.

Have you played Bioshock Infinite yet? If you haven’t GO AWAY AND DO NOT LISTEN TO THIS! YOU WILL REGRET IT. Now that I’ve used all the capslock I am allowed would the rest of you kindly join me for a discussion about the most interesting title of recent times.
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We sit down with Joachim Holmér about ‘Flowstorm’ a very impressive skill-based 2.5D racing and aerial combat game.
Kickstarter and other crowd funding sites such as indiegogo are rapidly changing the landscape of gaming. As Triple A development slips, small development teams with low budget, niche projects are starting to gain more attention and often find success with crowd funding. Many players view crowd funding as easy, risk-free money, but for developers it can be an emotional rollercoaster where they’ve bet their very livelihood on the public’s generosity.
We, the gaming public have the power. We shall decide who will survive to code another day and who will have to take that internship with Oracle after all.
So why does your Kickstarter suck?