Paul manages to hold down his lunch while he performs some Oculus Rift rocket jumps.
Paul manages to hold down his lunch while he performs some Oculus Rift rocket jumps.
James and Paul try the infinitely difficult platformer, Cloudberry Kingdom.
Paul and James have a stab at the game with no graphics, Johann Sebastian Joust.
James jumps into his 4th (not 3rd) cheese and rage filled placement match in a Protoss vs Protoss matchup.
Any tips or feedback? Post them below.
Interested in vicariously learning how to play StarCraft 2? James jumps into this Terran vs Protoss matchup to have a closer look at how he performed.
Has he learned from his last attempt? Maybe!
Are you as terrible at StarCraft 2 as James is? Probably not – he just an embarrassment. Watch as he fumbles his way through explaining what he thinks he did wrong through his first placement match.
Any tips? Post them below!
You love Dungeon Keeper, right? You better! Today we talk to Josh Bishop and James Heinichen about their upcoming dungeon builder War for the Overworld.
Site: https://wftogame.com/
Kickstarter: http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld
The following is a transcript of our interview with Obsidian CEO, Feargus Urquhart. You can listen to the interview in our weekly podcast available here.
Paul: We might as well start from the beginning, what do you say, James?
James: It’s a good a place to start as any.
Paul: So, with Kickstarter, how much did the Kickstarter exceed early expectations of what you thought you’d get? Obviously you thought you’d get a pretty good response with your guys prestige.
Feargus: It’s interesting, a lot of people are like “Oh, you should have known you’d get like 4 million dollars.”, and that’s where I think game developers are maybe a little bit different than the rock stars that sometimes people think we are. Our egos are pretty much kept in check – there’s of course a few of us that they’re not.
James, Paul, Feargus: [Laughs]
When we looked at it, we were of course hoping for a good amount to be able to make a really awesome game, but it was really surprising, and we had to scramble a little bit. We had no idea we were going to hit our goal in… I think it was 27 hours.