Category Archives: Interviews

Interview – Crypt of the NecroDancer

So spooky!

Today James and Paul had the pleasure of chatting with Ryan Clark about his upcoming rhythm roguelike mashup – Crypt of the NecroDancer.

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Interview – Q-Games

Hat Bots

Rowen Parker and John Davis of Q-Games (Developers of the venerable PixelJunk series) join us for a casual Tusday afternoon chat about the deliciously soupy PixelJunk Inc, the never ending and always exciting possibilities of modding and the chunder exposing awesomeness of the Oculus Rift. Will PixelJunk Inc support the Oculus rift? I guess you’ll just have to listen to find out.

Yes it will (No just kidding/lying for hits).

Grab the episode here or subscribe to us on iTunes.

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Interview – Ron Gilbert

We're not worthy

Today we interview the magnificent Ron Gilbert of Maniac Mansion, Monkey Island, Deathspank and now The Cave fame!  Join us as we probe his every nook and cranny to find out details on his past and present titles, his process, how he sees the industry and even what he thinks about Lost!  We literally have all the Ron you could want.

Grab the episode here or subscribe to us on iTunes

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Interview – American McGee

Don't call him Merica

Today we are joined by the iconic developer American McGee of Alice and id software fame. We discuss his new project Akaneiro and its accompanying Kickstarter as well as his past and the future of the industry. What more could you ask for?

Grab the episode here or subscribe to us on iTunes

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Interview – Al Lowe and Josh Mandel

Quadruple handsome

Industry legends Al Lowe and Josh Mandel join James and Paul to talk about the future of Larry and their exciting past with Sierra. Strippers, Witchcraft and Bikini Fridays are all included at no additional cost.

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An Interview with Obsidian’s Feargus Urquhart

Obsidian_Project_Eternity

The following is a transcript of our interview with Obsidian CEO, Feargus Urquhart. You can listen to the interview in our weekly podcast available here.

Paul: We might as well start from the beginning, what do you say, James?

James: It’s a good a place to start as any.

Paul: So, with Kickstarter, how much did the Kickstarter exceed early expectations of what you thought you’d get? Obviously you thought you’d get a pretty good response with your guys prestige.

Feargus: It’s interesting, a lot of people are like “Oh, you should have known you’d get like 4 million dollars.”, and that’s where I think game developers are maybe a little bit different than the rock stars that sometimes people think we are. Our egos are pretty much kept in check – there’s of course a few of us that they’re not.

James, Paul, Feargus: [Laughs]

When we looked at it, we were of course hoping for a good amount to be able to make a really awesome game, but it was really surprising, and we had to scramble a little bit. We had no idea we were going to hit our goal in… I think it was 27 hours.

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Episode 27 – We Heart Urquhart

What a dashing gent

We have an exciting treat for our listeners this episode. Feargus Urquhart, CEO of Obsidian Entertainment joins us to discuss their recently kickstarted Project Eternity plus the state of the industry.  That’s not all however! We also force Ben to play an indie game, play a bunch of Halo 4, discus the trend of custom load outs and attack the news so hard we’ve got a restraining order to ignore.

Grab the episode here or subscribe to us on iTunes

Show notes after the jump

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