Tag Archives: Demon’s Souls

A Journey Through Demon’s Souls at SL1 – Part 2

DemonsSoulsPart2

* Note: Spoilers ahead regarding some of the characters, locations, enemies, and events of Demon’s Souls.

* Part 1 of this 2-part article can be found here.

 

When last we left our valiant hero Lord Thrusticus, he was being murdered on a regular basis in my Soul Level 1 playthrough of Demon’s Souls. There must have been some kind of head injury involved at some point as I decided that it was a good idea to continue spending hour after hour throwing myself at the numerous harsh and deadly obstacles in my way, becoming frustrated and dying over and over again as I made progress at a pace that was often slow and gruelling. Videogames are fun, kids!

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A Journey Through Demon’s Souls At SL1 – Part 1

DemonsSoulsPart1

* Note: Spoilers ahead regarding some of the characters, locations, enemies, and events of Demon’s Souls.

 

The difficulty of the games in From Software’s Souls series is often exaggerated, with too great an emphasis placed on it by some of the lazier videogame “journalists” and others who can’t be bothered to acknowledge the numerous other facets besides difficulty that make up these games.

Because the fact is that Demon’s Souls and Dark Souls – not so much the sometimes cheap and lazy Dark Souls II, in all honesty – are challenging, sure, but on the whole they’re also fair. If you’re patient, if you concentrate, if you learn, it’s possible to overcome any obstacle these games can throw at you and emerge triumphant.

That’s what I told myself through gritted teeth as my character took a pickaxe to the face and died – again – while I attempted a Soul Level 1 playthrough of Demon’s Souls, anyway.

But let’s rewind a little.

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A Journey Through Dark Souls At SL1: Part 2

SuchHeroicNonsense2

* Note: Spoilers ahead regarding some of the characters, locations, enemies, and events of Dark Souls.

[This is part 2 of a 2 part series. Part 1 is available here]

Thirty-two.

    It’s not a particularly large number, is it. It’s no thirty-three, for instance. Or four-billion-and-seven. But thirty-two can be plenty, depending on the circumstances.

    “Ornstein and Smough. Soul Level 1. 32 attempts. FUCKING DONE. HAVE THAT, YOU PAIR OF GOLDEN BASTARDS.”

    The above was a text message I sent early on a Sunday morning to a friend and fellow Dark Souls player after finally defeating the boss duo of Dragon Slayer Ornstein and Executioner Smough – on my thirty-second attempt. Yes, I counted.

    But let’s backtrack slightly.

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A Journey Through Dark Souls At SL1: Part 1

SuchHeroicNonsense

“I got a bad feeling about this.” – Han Solo.

 

* Note: Spoilers ahead regarding some of the characters, locations, enemies, and events of Dark Souls.

 

You’re standing in a cave. Lying asleep on the ground before you is a huge male bear, the massive beast lying on his back, snoring. Covered in thick, dark fur, with claws and teeth that are long and sharp, the bear is one of nature’s killing machines.

    In your hands is a wet towel. You look down at it, then at the sleeping bear. Then you quickly spin the towel around and flick it outwards with all the force you can manage, snapping the towel against the bear’s testicles.

    The bear wakes with a start. At first, his expression shows confusion, surprise, and pain. Then his eyes focus on you, his teeth clamp together in a snarl, and a furious, murderous frown creases his brow as he glares at you.

    As the bear rises to its full height, towering over you, his eyes never leaving yours as he lets out a loud roar, you begin to feel a terrible sinking feeling in your stomach, and one simple truth passes through your mind: I brought this on myself.

    This was the situation I found myself in as I took on Dark Souls at Soul Level 1. Whatever crushing defeats and punishing challenges awaited me, however many seemingly undefeatable enemies and brutal deaths… I brought this on myself.

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Episode 56 – Kickstart this! …and that and all of these ones

Be well!

James gets his Fire Emblem on, Paul plays The Swapper and Ben needs to talk more.  There is the amazing Crypt of the NecroDancer to chat about, PS4 remote play, American McGee’s new projects and more crowd funding than you can point a stick at!  That is of course assuming you can’t point at more than 10 things with a stick.  This included a new project from Double Fine, a successor to The Neverhood and a gorgeous trip back to the 1930’s.

Listen to us talk.

Grab the episode here or subscribe to us on iTunes.

Show notes after the jump.

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