Tag Archives: Oculus Rift

Episode 65 – Don’t EverQuest-ion me. Don’t ever censor me. Don’t ever leave me.

Happy Birthday Liam

EverQuest Next looks incredible, Australian censorship continues to infuriate and Phil Fish leaves the industry in a spectacular fashion. Not to mention Bioshock Infinite DLC, crazy Oculus Rift experiments, kickstarter and a little game where you Mount Your Friends. Most incredible of all though is that it was Liam O’Sullivan’s birthday this week!

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Crowd Funding Picks
Paul: Space Shock
James: Space Shock
Ben: Bain’s Redemption

Show notes after the jump.

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Interview – Ron Gilbert at PAXAUS 2013

gilbert-pax

At PAXAUS 2013, we had the pleasure of using the noisy media room to catch up with Ron Gilbert in person. You don’t get to meet him in the flesh, you just get to hear him again, but pretty awesome for us, right? We follow up on our Monkey Island/Bioshock Infinite/Lost cross over theory, discuss the role of Kickstarter, potential issues with Oculus Rift and raiding in World of Warcraft. Oh, and rum. Listen to our previous interview with Ron here.

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PAXAus 2013 – VR Insanity

Paul manages to hold down his lunch while he performs some Oculus Rift rocket jumps.

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Episode 57 – Sneaky Snake Vs Big XBone

2 + 2 = Surprise!

There’s a new Solid Snake or maybe there isn’t. Frankly we don’t’ know what to believe any more. We know that the Xbone continues to be the most controversial console announcement in memory, Rogue Legacy is awesome, Deus Ex: The Fall is upsetting and zombie hip hop cyborg ninjas are a good thing. There are only a few days until E3 kids so get your adult diapers ready.

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Show notes after the jump.

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How Crowd Funding Solved Virtual Reality

VR

In March 2012 the world got its first look at the Oculus Rift.  This virtual reality display was accurate, low cost and had the potential to become a serious option for the home virtual reality industry.  Other than the impressive tech the difference with this attempt was that to fund the project they used crowd funding via a Kickstarter campaign.  This not only helped them raise 2.5 million dollars but made the Rift a recognisable name among gaming enthusiasts overnight.

While we await the consumer launch of the product we have be inundated with support from developers experimenting with the interface and pledging that their titles will be compatible. For the first time VR looks like it has a real chance at taking off with quality hardware and software support but since then we’ve seen other players enter the scene that fill in other parts of the VR experience and yet again crowd funding seems to be a key component.

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