Category Archives: Articles

A History of the Side-Scrolling Beat-‘Em-Up – Part 1: A History of Violence

Hammer time

It can be easy for some gamers to write off the side-scrolling beat-‘em-up genre as shallow and repetitive, especially when taking into account how the medium of video games has evolved and matured over the past two decades, but this is doing the genre a disservice.

    Side-scrolling beat-‘em-ups have actually taught us some interesting and valuable things, such as how breaking open a metal bin or a wooden barrel or crate can potentially reveal a delicious whole roast chicken or some similar food hiding within, and how eating such hidden food (well, more “absorbing” than eating) can instantly heal you no matter how badly you’ve been beaten, stabbed, burned, and generally battered.

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Xbox One Reveal Impressions

Not a single fuck was given

It’s 3am and the reveal of the new Xbox is beginning. Here we go!

They start off and they’re instantly describing it as an all in one home entertainment system.  I feel sad already.

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Top 5 Reasons your Kickstarter isn’t going anywhere

Your Kickstarter Sucks

Kickstarter and other crowd funding sites such as indiegogo are rapidly changing the landscape of gaming. As Triple A development slips, small development teams with low budget, niche projects are starting to gain more attention and often find success with crowd funding.  Many players view crowd funding as easy, risk-free money, but for developers it can be an emotional rollercoaster where they’ve bet their very livelihood on the public’s generosity.

We, the gaming public have the power. We shall decide who will survive to code another day and who will have to take that internship with Oracle after all.

So why does your Kickstarter suck?

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10 Great Snacks for An All Night Gaming Session

snacks

We’ve all been there, a new game has been released and you just can’t stop playing it. Your friends have turned up with an unexplainable desire to play Mario Kart at 1am or maybe you just don’t like sleeping, so you play games all night instead? Wait, everyone likes sleeping…Nevertheless, you’re going to need fuel to face the nocturnal gaming session ahead so here’s a list of some of the best munchies to keep your tummy happy until dawn.

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4 Reasons to Play Transformers: Fall of Cybertron

In space no one can hear you pew

I like Gears of War, I also like Dead Space, I even like Army of Two. You know what game I love though? Transformers: Fall of Cybertron (FoC). Now this isn’t because I love the Transformers franchise, this is because it’s a down right brilliant Third Person Shooter (TPS) that seems to do everything it needs to… that little bit better than it’s genre brethren. Here’s what I mean.

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Retrospective: Blood Omen: Legacy of Kain

Bring on the Kain

“I didn’t care if I was in Heaven or Hell – all I wanted was to kill my assassins. Sometimes you get what you wish for. The Necromancer Mortanius offered me a chance for vengeance. And like a fool, I jumped at his offer without considering the cost. Nothing is free. Not even revenge.” – Kain

One of the most magnificent bastards in video games, Kain the vampire began his undead life in the 1996 PlayStation title Blood Omen: Legacy of Kain (the game receiving the more to-the-point title of Kain the Vampire in Japan), an action-adventure game featuring RPG elements, with two-dimensional graphics and a fixed top-down camera.

Blood Omen Legacy of Kain - cover

At the time of Blood Omen’s development and release, storytelling in console games was still emerging from its infancy, from the days when the plots to so many games featuring any kind of narrative followed the basic “Defeat villain + save princess and / or world = success” formula, and when characterisation carried about as much weight in the game development process as an anorexic midget.

But Blood Omen and protagonist Kain were very different beasts. Story and characterisation were placed at the heart of the game right from the very beginning, with Kain turning out to be a complicated and multilayered character. Ostensibly an undead monster who fed on the living, Kain was indeed violent, arrogant, and ruthless, but there was more to him than that – during the course of the story, Kain was also shown to be intelligent, nostalgic regarding his homeland but contemptuous of his former life, appreciative of beauty, disdainful of political machinations, and afraid of transforming into an utterly twisted and depraved monster.

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5 Reasons to Return to Bioshock

BioshockBioshock Infinite is almost upon us, bringing with it the new playground of Columbia. All this hype over a new Bioshock game got me thinking back to where it all began. I remember the trailers for Bioshock giving me goose bumps and getting all hyped up about the Big Daddies. This naturally led me back to picking up the game again (I sold it a while back) and I’m so, so glad I did. So here are 5 stand out reasons to dig out Bioshock again in preparation for the release of Infinite.
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Retrospective: Sonic Adventure

sonica

“SweetJesuslookatthatwhalethatlooksawesome!”

That – or something along those unpunctuated lines, anyway – was the thought that ran through my head the first time I saw Sonic Adventure in action.

I was about 18 years old, a bright-eyed and bushy-tailed university student with a smile on my lips and a song in my heart, years before I became the angry, whiskey-soaked misanthrope I am today. I was in Another World (a shop that sold video games, comic books and other cool stuff), and they had a then-brand-new Sega Dreamcast on display, the console hooked up to a TV monitor showing a Sonic Adventure gameplay demo on a loop.

The demo in question showcased the game’s opening level, Emerald Coast, the highlight being the now-famous sequence where Sonic sprints along a wooden bridge, closely pursued by a killer whale leaping through the water and smashing the bridge behind him. It was a brief sequence but also a thrilling and visually spectacular one that helped launch the blue hedgehog onto a new console generation in style. I bought a Dreamcast soon afterwards. (And later sold it to pay the rent, but that’s another story).

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